About
👋 Welcome!
I'm a design engineer and coffee enjoyer from Sweden who has been building maps for the arcade racing game Trackmania for the past few years. Currently developing tools and websites for fun.
If you have any questions or want to know more, feel free to reach out!
Projects
2025 — A trading tool for Old School RuneScape that analyzes the Grand Exchange market to find profitable item flips and dumps. It uses the OSRS Wiki API to fetch real-time data, calculates margins accounting for taxes and volume, and sends webhook notifications for potential opportunities.
- JavaScript
- NodeJS
- SQLite
- Webhook
2022 — 2024 Game Level DesignDesigned and developed maps for the racing game Trackmania while forming and maintaining a community of thousands of people across different platforms. Provided high quality maps for competitions and events such as DreamHack, Nordic Trackmania Championship and Trackmania Masters together with Waypoint Mapping. Shared my passion for mapping through YouTube and other social media.
- Trackmania Editor
- Davinci Resolve
- Premiere Pro
- Photoshop
- Community Management
2023 — An auction website built with the MERN stack. Allows users to authenticate, create auctions, place bids, comment on auctions and more. Utilizes caching, background fetching and mutating of data for a seamless user experience.
- React
- NodeJS
- Express
- MongoDB
- JavaScript
- Tanstack Query
2022 — A 2D Dungeon game built in Unity. The player can interact with chests to pick up new weapons, level up, talk to NPC's and fight AI mobs. The goal of the game is to clear the entire dungeon as fast as possible with as few deaths as possible.
- Unity
- C#